Latest Gaming News and Developer Blog Posts
Due to a massive amount of spam lately created by fake users all new accounts must be approved by an administrator before they can be used. We hope that this will stop the onslaught and that we then can remove this restriction.
As a side note if you are caught spamming the boards your account will immediately be blocked and suspended.
We do apologize for the inconvenience for our regular and legitimate users.
I haven't been very active here at spellofplay.com lately. My time has been divided between work, kids and CrossFit. But now I finally got some work done on Hero and released a new version today on hUb.
Iteration 15 contains a lot of new stuff:
Submitted by dntoll
Tue, 06/29/2010 - 12:43
Some of you might wonder what I've been up to lately. Besides having a sprint on the site adding support for Twitter login I've been busy starting a research project at the university where I have my daytime job. The general idea is to take some of the experiences (10+ years) from game development and make further experiments to expand, enhance and validate & verify my findings in a scientific way. The result of this process will be a thesis and I'll become a Ph.D.
And without further adue I present my "hyper thesis", a.k.a. vision
Enhancing Quality of Software Architecture in Computer Games
The driving requirement of software architecture in computer games has since long been performance. However, focusing on performance alone often leads to problems in other areas; the software cannot be maintained or changed in an agile way and it becomes hard for developers to react to market changes or advances in hardware. Testing is hard or even impossible in many cases and reuse of code and design is minimal.
Modern approaches to software architecture in computer games, e.g. a modification of the model view controller (MVC) pattern, bear other qualities like changeability, maintainability, testability, and reusability without sacrificing performance. This is shown for a number of game types ranging from casual games to multi-player action titles. A standardized software architecture throughout many projects also enhances programmer productivity and project scalability.
Feel free to comment
Fri, 06/18/2010 - 06:58
An update to our shoot em up game T.W.T.P.B. has just been released and best of all, price has been cut to $9.95. Now you can enjoy a more beautiful T.W.T.P.B. at a lower price than ever! Changes include:
- Improved player ship graphics
- Improved player bullet graphics
- Improved enemy bullet graphics
- Menu Polish
- Graphics detail settings; you can now turn the settings down and enjoy a super smooth game on low end platforms.
- Highscore Reset; now the top spot is wide open!
As usual this update is automatically applied at your discretion when starting hUb.
We're updating the design of the site a bit right now. If you find anything wonky or strange please let us know.
It would also be cool to know what you think of this change?
The plan is to simplify the design a bit and then rework the community from scratch.
I've been one of the lucky few to get into the XBox 360 Blur multiplayer beta and I really like the game so far. Kind of a mix between Mario Kart and Burnout. These games being two of my favorite racing titles Blur is spot on!
Anyway I just got three extra keys so grab em' while they are hot and register at www.blurgame.com/beta
Sat, 03/13/2010 - 16:06