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Spam Onslaught

Due to a massive amount of spam lately created by fake users all new accounts must be approved by an administrator before they can be used. We hope that this will stop the onslaught and that we then can remove this restriction.

As a side note if you are caught spamming the boards your account will immediately be blocked and suspended.

We do apologize for the inconvenience for our regular and legitimate users.

Yay finally new demo of Hero

I haven't been very active here at spellofplay.com lately. My time has been divided between work, kids and CrossFit. But now I finally got some work done on Hero and released a new version today on hUb.

Iteration 15 contains a lot of new stuff:

  • Drop all items of same kind option
  • Boost constitution spell symbol
  • monsters depending on level disturbs rest
  • Character generation interface
  • Only three bodyparts, head, body and shoes
  • Enemies can aggravate eachother by speach...
  • enemies heal up when you leavel levels
  • enemies casts spells
  • quick cast spell by doubleclick on spell symbol
  • repair in shops
  • Active spells bars
  • all boost spells should stay when resting but you will not regain mana until they are dispelled
  • Dispell spells on clicking on active spell
  • use potion quick bar
  • sorting of savegames

Enjoy!

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Research!

Some of you might wonder what I've been up to lately. Besides having a sprint on the site adding support for Twitter login I've been busy starting a research project at the university where I have my daytime job. The general idea is to take some of the experiences (10+ years) from game development and make further experiments to expand, enhance and validate & verify my findings in a scientific way. The result of this process will be a thesis and I'll become a Ph.D. Smiling

And without further adue I present my "hyper thesis", a.k.a. vision Sticking out tongue

Enhancing Quality of Software Architecture in Computer Games

The driving requirement of software architecture in computer games has since long been performance. However, focusing on performance alone often leads to problems in other areas; the software cannot be maintained or changed in an agile way and it becomes hard for developers to react to market changes or advances in hardware. Testing is hard or even impossible in many cases and reuse of code and design is minimal.

Modern approaches to software architecture in computer games, e.g. a modification of the model view controller (MVC) pattern, bear other qualities like changeability, maintainability, testability, and reusability without sacrificing performance. This is shown for a number of game types ranging from casual games to multi-player action titles. A standardized software architecture throughout many projects also enhances programmer productivity and project scalability.

Feel free to comment Smiling

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T.W.T.P.B. Updated and Price Cut to $9.95

An update to our shoot em up game T.W.T.P.B. has just been released and best of all, price has been cut to $9.95. Now you can enjoy a more beautiful T.W.T.P.B. at a lower price than ever! Changes include:

  • Improved player ship graphics
  • Improved player bullet graphics
  • Improved enemy bullet graphics
  • Menu Polish
  • Graphics detail settings; you can now turn the settings down and enjoy a super smooth game on low end platforms.
  • Highscore Reset; now the top spot is wide open!

As usual this update is automatically applied at your discretion when starting hUb.



New Site Design

We're updating the design of the site a bit right now. If you find anything wonky or strange please let us know.

It would also be cool to know what you think of this change?

The plan is to simplify the design a bit and then rework the community from scratch.

Busy Busy Busy

Oh man I've had two very busy weeks in my "real" life. So busy I've hardly had the time to check the website and little less post anything new.

Things do look brighter now and I hope to get busy developing soon! I've got an update for T.W.T.P.B. in the pipe and also Project L needs some love Smiling

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Blur Beta Keys

I've been one of the lucky few to get into the XBox 360 Blur multiplayer beta and I really like the game so far. Kind of a mix between Mario Kart and Burnout. These games being two of my favorite racing titles Blur is spot on!

Anyway I just got three extra keys so grab em' while they are hot and register at www.blurgame.com/beta

3PHH-MT9A-T2Z4-UAVK
FYHW-VKWD-WLGP-CHW7
RACG-VNKR-7F63-RZLQ

Enjoy!

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