Latest Gaming News and Developer Blog Posts
My game Bloom has been reviewed by the online games magazine Thirteen 1 (page 40). According to the review Bloom is too hard and / or fast, and I also seem to remember other people having similar opinions.
This gets me thinking; would there be a way to fix that? Since the game is already released and has sold at least one copy , I can't really get away with completely changing it (this would also mess up the replays), but perhaps I could add stuff to it that allows people to play it in a way that works better for them? Since we do iterative and collaborative development here at Spell of Play, it seems only natural to me to continue tweaking the game for the benefit of all users.
Indeed I feel very motivated to learn from this experience, and I'll surely try some ideas out. Stay tuned!
Submitted by johno
Tue, 07/14/2009 - 09:32
At about 16:45 (GMT + 1) today our rented WLAN broke, and we took that as a sign to start wrapping up Spell of Play CONference 1.
The event was a big success, seeing the release of a Iteration 6 of Hero as well as the launch of the new game Sentry. Big thank-you's go out to everyone who turned up both digitally and IRL!
You can see the quite lengthy and sometimes quite silly live streams from both days over at Bambuser.
Expect photos soon as well as an informative video about the event that will be posted we can get it edited!
Again, thanks so much to everyone for their support, and hope to see you all next time!
So after a few hours of coding at SoPCON 1 I´m proud to release a new iteration of Hero. This iteration features:
- New lighting with HLSL shaders
- Tilted tiles
- Pickable doors
- feedback when, inventory is full
- Height advantage bonus
- Light to hit bonus and penalties
- No backstab with ranged weapons
- Ranged weapons get penalties when used too close
Big thanks to everyone for testing and support!
Here we are at SoPCON having a great time!
I have just released the first iteration of Sentry, an action/puzzle game where you try to navigate labyrinths filled with nasty aliens. The twist is that you don't have any weapons of your own, rather you have a number of sentry guns that you can move around to try to clear a path through the alien hordes. However, ammo is limited...
In this game it is possible (if you are logged in) to create your own levels for other people to play. In time there will of course be highscore lists for this, and possible also replay support if it fits the game (without giving away too many solutions...)
I hope you get a chance to try it out, and please give me feedback!
Submitted by johno
Sat, 07/11/2009 - 15:41
Wooot! SoPCON 1 has started (well just barely...) and we even got the live streaming up and running! Feel free to join the SoPCON 1 stream and chat over at bambuser!
SoPCON Day 2 Live Stream
SoPCON Day 1 Stream
Update: Awwwh... SoPCON 1 day 1 is coming to an end! Thanks for all the great comments on the chat! See you all tomorrow! And don't forget to check out the two new game releases on hUb
The new demo has a few more dungeons for you to explore, I have also added items, bushes and other things to decorate dungeons with.
You can also enjoy a new user interface, some of you will recognize it from Caribbean Pirate Quest, but I think the theme works great for Hero.
I have added a options menu so you can set your favorite resolution, or play in windowed mode if you like, I also added a option to change the brightness for all of you with dark monitors...
On the technical side I have rewritten the ray-tracer so you will experience more accurate and faster lighting and shadows. I have removed some of the flickering graphics.
Game play has been changed so now you pick items with LEFT mouse button, and you can zoom in and out with the mouse wheel. Equiping armor and drinking potions now takes time units, so you can be stabbed when enjoying your 75% potion.
I have started to work on the skill-system, so when you raise "melee weapon skill" you also unlock new weapons, similar system will be done for the other skills in the future.
I have corrected a few bugs including the ALT-TAB bug from iteration 4.
I really hope you enjoy playing Hero and write a line or two in the forum what you like or dislike!
A long time since I updated my blog now (wonder how many blog posts around the web starts with those exact words ), though I've not been on the lazy side of things.
Since we recently got awarded as one of the 15 hottest young game developers in Sweden things have definitely amped up. I even got to do an interview for a local TV4 news network and Swedish Radio Kalmar. Great fun, a proof that we're on the right track and a true inspiration to move on, to do even better games!
The week before the award we also decided to connect with more game developers and creative people and host the very first SoPCON. This will be an exiting event for all of us!
On the development side of things Daniel's Hero is progressing nicely and I really think this will be a kick ass game. I definitely love that he's doing the game of his dreams and with the help of you guys this will game will shine! So go give some feedback on Hero!
The few spare moments I've got to do some coding myself I've managed to fix some issues in hUb, maintain and update the site and start a new game project with the working and secretive title "Project L". I'll tease you guys with a screen shot, but there is not much I can say about the project yet so let the speculations begin
Submitted by hObbE
Thu, 06/18/2009 - 09:36