Latest Gaming News and Developer Blog Posts
A long time since I updated my blog now (wonder how many blog posts around the web starts with those exact words ), though I've not been on the lazy side of things.
Since we recently got awarded as one of the 15 hottest young game developers in Sweden things have definitely amped up. I even got to do an interview for a local TV4 news network and Swedish Radio Kalmar. Great fun, a proof that we're on the right track and a true inspiration to move on, to do even better games!
The week before the award we also decided to connect with more game developers and creative people and host the very first SoPCON. This will be an exiting event for all of us!
On the development side of things Daniel's Hero is progressing nicely and I really think this will be a kick ass game. I definitely love that he's doing the game of his dreams and with the help of you guys this will game will shine! So go give some feedback on Hero!
The few spare moments I've got to do some coding myself I've managed to fix some issues in hUb, maintain and update the site and start a new game project with the working and secretive title "Project L". I'll tease you guys with a screen shot, but there is not much I can say about the project yet so let the speculations begin
Submitted by hObbE
Thu, 06/18/2009 - 09:36
As every game developer with self respect has their own conference we're happy to announce SoPCON 1!
Spell of Play Studios has been active as an indie game studio since 2004 and using our own digital distribution platform hUb and our unique view on game development we have slowly but surely built a vibrant community of gamers and developers.
We now want more developers and partners to join us to increase the breadth and quality of the games released on hUb.
SoPCON 1 is the place to meet us and other developers for some gaming, jamming and ranting.
When and Where
Gothenburg, Sweden, 11-12 July 2009.
A limited number of invitations have been sent out to a select few developers. If you have not got one you are free to contact us at; email@example.com, and tell us who you are.
No, though you have to arrange your own meals and accommodation.
Would you like your company exposed on SoPCON? Feel free to contact us for any marketing and/or sponsorship opportunities.
After two weeks of hard work, I´m proud to present iteration 4 of Hero!
Download an play for free today!
The focus of iteration 4 was to make dungeons a bit more interesting, previous iterations have had generated dungeons, but now I got a in game editor and can create great custom dungeons. I also introduce stairs, water and floors on different levels. Hero iteration 4 contains 3 different dungeons so check them out!
Stealth now works better in dark areas, so put out that torch and back stab your enemies to oblivion!
Hero I4 also got some great music from mad!
Iteration 4 is the result of 30 hours of hard work, and it is only two short weeks to iteration 5 so help me prioritize by giving feedback in the Hero forum!
We have just been listed as one of the 15 hottest young game development companies in Sweden by Metro Teknik. In all of our humbleness we can just agree on our supreme hotness
You can read the full article and take a look at some other fine Swedish indie developers in the list here.
hUb 1.22 has just been released as an automatic update. This is a very minor release fixing some login issues and doing some user interface enhancements.
- You will now be correctly remembered if you decide to logout and login during the same session
- You can now login multiple times during the same session.
- Some login user interface widgets are grayed out during login procedures
As usual this update is automatically applied when you start hUb.
I spent most of the day working on the level editor for Hero, now you can position Enemies in the dungeons. Now I need to be able to place crates, they are totally random now... And maybe decorate the dungeons with some destructible furniture... I kind of like the idea that you hack yourself through obstacles...
Submitted by dntoll
Tue, 06/02/2009 - 19:16
So iteration 3 was released on hUb and I got a lot of feedback, mostly from my twitter friends and from the spell of play team. It is great that so many of you shows interest for this project, it makes me want to give you more!
One of the super great things about iterative development is that you get so early feedback. For example I got a twitter comment about a bug and two hours later a new version of hero was up on hUb without it.
I´ve started development of iteration 4, wrote some plans and done a little fixing of some small issues mentioned in feedback.
One thing I wanted was blocking tiles, that block movement but does not block arrows completely, so you can take cover behind them and fire arrows (and in future magic) at your enemies... And to use as tables or altars and put items and fire and whatnot on them... They are not destructible, since the light maps needs to be recalculated.
Well development is kind of slow since I get only 1-2 hours a day of time in front of the PC (for those who don't know I´m on parental leave with two small kids). So I try to prioritize like hell and some very cool ideas will have to wait until I get the time to finish them in one longer programming session.
I try to improve the stuff I got and slowly add new features, taking my time refactoring and rewriting my code often. If you get to many stinks in the code you don't want to work in it anymore...
One problem is that this project does not have a dedicated artist, and as some of you know I get the nice isometric art from Reiner Prokein´s free art. My plan is to try to manage with what I get from there and when the project is a bit more stable I hope to get one or more artist along for the ride... (Actually Gridur has done some art for I3 (the weapons and potions) and I hope he will show us some more of his great 2D skills in future iterations too!
Now I´m going to put the kids in their beds!
Daniel @dntoll Toll
Submitted by dntoll
Sat, 05/30/2009 - 17:14