Super Mario Pearl Beads | |
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My kitchen wall is no longer empty... |
Submitted by dntoll
Mon, 11/01/2010 - 08:08
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Yay finally new demo of Hero | |
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I haven't been very active here at spellofplay.com lately. My time has been divided between work, kids and CrossFit. But now I finally got some work done on Hero and released a new version today on hUb. Iteration 15 contains a lot of new stuff:
Enjoy! |
Submitted by dntoll
Tue, 06/29/2010 - 12:43
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More spells in Hero Iteration 14 | |
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Finally I got around to release iteration 14 of Hero. This new version features:
Now enjoy some dungeons! |
Submitted by dntoll
Fri, 03/12/2010 - 13:33
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Attacked by Wolves in Hero i13 | |
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I just released Hero iteration 13 on Spell Of Play hUb! Try it! |
Submitted by dntoll
Fri, 10/30/2009 - 14:35
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New user interface in Hero | |
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Submitted by dntoll
Fri, 10/16/2009 - 10:29
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Days pass quickly when programming | |
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Another two weeks have past and another release of Hero is out! Iteration 11 is one of the bigger releases yet. Some of the changes are:
And a big thanks to all who tested i10! Your feedback has been valuable and keeps me focused! Daniel - Hero programmer |
Submitted by dntoll
Thu, 10/01/2009 - 09:06
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Notice the difference? | |
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After a few (2) glasses of wine I gave in to the tempting-tech and implemented Ambient Occlusion... I´m also calculating all 3 maps (static light map, dynamic light map and ambient occlusion map) during play so I start with a small one and create bigger ones when the small ones done... but with 4 active threads you either need 4 cores or you get some performance problems, I think I will solve this with some cleverly placed Sleep calls... |
Submitted by dntoll
Sat, 09/19/2009 - 19:07
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