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After a few (2) glasses of wine I gave in to the tempting-tech and implemented Ambient Occlusion... I´m also calculating all 3 maps (static light map, dynamic light map and ambient occlusion map) during play so I start with a small one and create bigger ones when the small ones done... but with 4 active threads you either need 4 cores or you get some performance problems, I think I will solve this with some cleverly placed Sleep calls... |
Submitted by dntoll
Sat, 09/19/2009 - 19:07
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can't really say that I do... :P
If the effect is there it is very subtle; it would be interesting to see the same scene with and without AO.
/johno
"you can't stop the change"
That is the cool thing about
That is the cool thing about AO, it is very subtle and makes things feel more solid, Now I only use randomized rays, but I hope to improve the result by using your code...
cool!
The shadows are definitely less flat!
/johno
"you can't stop the change"
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