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So while things are progressing a bit slow at the moment I see the light at the end of the tunnel and I hope I'll get back on managing the site and developing some games in the near future! I've massed some creativity and feel really inspired to work on Project L again! In the mean while I'm writing something about casual games and more specifically the genre hidden object games. This genre is the absolutely most popular casual genre at the moment. The latest being the hidden object game; Big City Adventure: New York City To be honest I though that this would just be a fad in the casual games market, but as it seems the top casual games are mostly hidden object games! While the gameplay in the game are dead simple, basically click on a certain set of objects on a cluttered scene (with some variations on this) production values of the games are top-notch. The theme of the games also seem to lean towards the mystery/horror genre many of them having quite gruesome stories in them. A bit like an Agatha Christie novel. As it seems this is a winning combo in the casual games market; keep the gameplay dead simple, add top quality graphics, music, user interface and a mystery story. Just check this list of the best hidden object games out. So have you played a hidden object game at all? Why not? What did you think? |
Submitted by hObbE
Sat, 11/14/2009 - 13:31
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It's obvious it works but it
It's obvious it works but it really doesn't do it for me. I've tried a few but it feels like a waste of time. But, you know, i'm a guy, and i think the bigger market for these types of games are women.
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Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)
Myself I'm actually having a
Myself I'm actually having a hard time looking at them as games in the first place as they seem to offer very little choice or replay value.
On the other hand they are indeed the descendants of very the very popular "game" Myst that also did not provide for much choice but was definitely huge in terms of being a great production. I remember being quite mesmerized by Myst and it is one of few games I've actually finished.
So if we're to "judge" the genre of hidden object games as not being "real games" should we be ready to also judge Myst?
Also are we biased as we know the "tech" behind these games are dead simple and this "I know how to do that"-ego gets in the way of some objective thinking?
Well i for one think its a
Well i for one think its a big difference between the big worlds and clever puzzles and these click-object puzzles.. whereas myst feels like an adventuremovie, hidden-object games feel like a movie with bad commercials constantly destroying your movieexperience
there's rarely any variation in the puzzles, where in myst no puzzle is the same and they are more integrated in the environment and what happens there. here someone just emptied a dumpster in different places. 
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Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)
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