Project L on Hiatus

As a result of some personal stuff, daytime work pressure, and mostly the need to focus on other parts of Spell of Play I feel forced to put Project L on a back burner for now. That is there will be no regular releases for a while.

For the above reasons I've barely managed to complete my iteration goals up till now, and quite frankly the focus on tech has delayed much of the actual gameplay. I feel I've made good, alas slow, progress and I've had a really fun time with the game and the code. But it would not be fair neither towards my vision of the game nor you gamers to force the development.

Anyways, I do plan to make releases, and I do plan to bring it back to the top of the priority heap.

So my focus will switch to marketing (we do need to pay for servers, tools, content etc), these web pages, the community and to further develop hUb. Streamlining the web and hUb experience is currently my top priority, and also making hUb Windows 7 compatible.

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sad to hear it but it's

sad to hear it but it's great that someone takes care of that stuff. you can enjoy the progress on the other games in the meantime. you'll get to L again soon Smiling

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Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)

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