Project L Iteration 2 Teaser Screenshot

I'm working hard on getting iteration 2 of Project L out the door tomorrow Smiling There has been a lot of focus on the level editing abilites and I think I've got quite a lot done and you can really give the levels a lot of love Smiling

There are of course tons of optimizations and beautifications to be made but right now I'm mostly bracing for release!

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looks really original!

Looking forward to trying it out!

/johno
"you can't stop the change"

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Oh man... Why are you making

Oh man...
Why are you making my game? Sad

(It looks really nice though. Are you using some kind of procedural algorithm for the trees? or is it just built by hand?)

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Hey! Glad you like it

Hey!

Glad you like it Smiling

Though I've been pondering procedural approaches for some of the content all is built by hand for now...

And to be honest... there is still not much game play right now Sticking out tongue

And the reason I'm making your game is that I can hear your thoughts Eye-wink

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I have to ask

Are they really the same? Boxy graphics isn't all there is to it Smiling

---------------
Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)

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Not really, as far as I

Not really, as far as I know.

My game will be a multiplayer world builder, (and in the future simulator with some living wildlife and evolving nature etc.)

I also aim to push the visuals quite a bit, using deferred shading for an unlimited amount of lights, and various configurable materials and effects.(glows, noise generated textures(maybe animated), particles etc.)

In short my game is all about being creative with your friends and creating something visually stunning.
I assume project L will put more effort into "traditional" game play mechanics, rather than the level editing.
On the other hand Project L's level editor might be so good it crushes my game anyway, in which case I have nothing Smiling

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Heh well you'll probably end

Heh well you'll probably end up having nicer graphics at least Sticking out tongue

That part sounds good but what will the aim of the game be? Creating nice scenes for photos? Making machinima? Doesn't sound much like a game so far Smiling

As hobbes main goal with his game probably isn't world building, your editor probably beats his. The question is which will be more fun Smiling Cause that's what it's about?

---------------
Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)

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Well, it really isn't a game

Well, it really isn't a game in the traditional sense. It's somewhere in between a level editor tool and a game.

Basically what I want is a place where people can build stuff together and watch interesting things happen, with effective tools, but without being cumbersome. I.e remove advanced tools a level editor might have, and instead make everything very intuitive.
The feeling I am looking for is similar to Little big planet level building.

I have vague plans of adding user created mini games. Like building a road, setting some points, and starting a race.

Like I said, It's a world building playground.

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