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The first iteration of my new game project has seen the public light on hUb! So why are you still here? Go play it now! Oh you kept on reading did ya? Well then I might as well tell you a little bit more. The name "Project L" is very much a working title. I definitely suck at game names (T.W.T.P.B. anyone...) so I'll wait for a while before nailing something down. Also, it's not much of a game right now... mostly a set of controls and some world collision. Can you make it to the top? Actually.... what is the top... up is so relative from here Anyway, the project (L) has officially started and I'm looking forward to your ideas, suggestions, impressions, comments, bug reports and what not! Remember you can be part of this game by contributing and feeding me! I plan on continuing with 2 week iterations that works so well (for me) so there will be another release sooner than you think! |
Submitted by hObbE
Fri, 07/31/2009 - 14:15
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Haha, just saw your twit!
Haha, just saw your twit! Awesome idea! Good thing you said, can you make it to the top, or I would have never thought of trying to check how the gravity system works.
P.s I made it to the top
P.s I made it to the top http://www.imagesl.info/imagine/Anonymous/Anonymous/top.png
Awesome! You made it! I hope
Awesome! You made it!
I hope to have some kind of gameplay next iteration
So what did you think of the controls and style?
I like the way the game
I like the way the game looks, it gives me an old feeling, especially the textures. W A S D (or arrowkeys) for control is ok. Didn't like that I couldn't maximize the window, and I had to exit the game using ALT + F4!
Finally!
great work!
I had some trouble with the camera until I let the mouse go, but I like how you flip around the corners.
Now you really have to come and play super mario galaxies!
Thanks for the feed
@Zapa Yeah, a small menu is definitely in the works
@dntoll ok... what about the camera was hard (I personally have some problems with the y-axis, a flip options is definitely a must)
yeah inverse y-axis is
yeah inverse y-axis is better for me too
rounding corners was really smooth yeah. nice.
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Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)
maybe the camera could be
maybe the camera could be fixed, well I will try it again when Iḿ back on HIK and feed you directly...
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