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I´m currently working on the skill system, I think I have found something that works. But I get a lot of rules, I see now that the rule-system will quickly grow on me. I think it makes the fighting more interesting, it really makes a difference to have height advantage or to attack someone in the back. You can put out your torch and get less chance to get hit by arrows. Well I knew I would get a lot of rules ( Hero should be a geeky game ) but I think I need be careful not to hide all these rules to deep in the classes... They will probably have to be changed a lot. They both need to be exposed in code and exposed to the player so he can take tactical advantage of them... any comments or ideas? |
Submitted by dntoll
Tue, 07/21/2009 - 11:52
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Hidden doors and traps
more progress!
I have implemented hidden doors and traps, and a search skill so you can find those traps before they nail you.
I lack some art but I think it will be OK for a while.
Melee, parry and dodge skills have different abilities that you unlock when you reach different skill levels.
I also made a list of perks, but I want the skills to work before I start to add more rules...
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