Hero, iteration 7 progress

I´m currently working on the skill system, I think I have found something that works.
Every skill has 10 levels and every level you unlock some new abilities like melee skill you unlock new weapons and get better critical skill levels.

But I get a lot of rules, I see now that the rule-system will quickly grow on me.
The to hit calculation is now based on distance, direction (attack from behind), lighting, height advantages, visibility and skill values.

I think it makes the fighting more interesting, it really makes a difference to have height advantage or to attack someone in the back. You can put out your torch and get less chance to get hit by arrows.

Well I knew I would get a lot of rules ( Hero should be a geeky game ) but I think I need be careful not to hide all these rules to deep in the classes... They will probably have to be changed a lot. They both need to be exposed in code and exposed to the player so he can take tactical advantage of them...

any comments or ideas?

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Hidden doors and traps

more progress!

I have implemented hidden doors and traps, and a search skill so you can find those traps before they nail you.

I lack some art but I think it will be OK for a while.

Melee, parry and dodge skills have different abilities that you unlock when you reach different skill levels.

I also made a list of perks, but I want the skills to work before I start to add more rules...

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