Iteration 4

Just played the three levels, it's certainly looking fantastic! Smiling

I really like your use of heights, initially I didn't see the need for it, but it does add a feeling of quality to the levels.

Are there still going to be some purely random dungeons? I sort of liked that aspect of the game.

On the other hand, maybe this is a great project for trying out user created content, having people in our community build levels that go into the actual game! Smiling

Some notes:
-I think I saw some strange lighting artifacts (everything got bright really briefly) when I picked up items.

-If the feature "red items can't be used yet" is still supposed to be there, then it seems to have some visual cue problems. That is, you can't use items above your level (which I assume is correct), but sometimes they aren't red (when you can't use theme), and sometimes they ARE red when you CAN use them.

-"Detected Player" could perhaps be "Detected You"?

Keep it up! Laughing out loud

users avatar

What an Amazing Update!

Wow what an amazing update! The improvements in graphics are awesome, the addition of stairs, water and texture variations really made the caves much more immersive. I want pools of lava also Sticking out tongue

I really liked that stealth was more of an ability now. The game felt a lot more balanced, I got my ass thoroughly kicked by the mummie Smiling

Actually it's a bit hard to suggest any good improvements except for the obvious:

  • The UI badly needs some attention
  • Some graphics glitches and flickering
  • I don't like how the "map" works. I think I'd actually like the map to be on the same scale as the dunegons, it would seem like a much more real world then. Though this is a lot of work Sticking out tongue
  • Music was fine, a bit repetitive but it worked.
  • I'd like the inventory actions to take time units, I think this needs to be implemented asap as it will be a major balancing factor. "Should I go for the potion or should I keep slashing."

Some random ideas:

  • Pools of lava
  • Pools of glowing green goo
  • Different damage models for different weapons and enemy combos. To me it would seem like an ogre is not that vulnerable to blunt force trauma, while a skeleton seems more inclined to be more damaged by that kind of weapon.

I'll keep playing and probably come up with more!

All in all great work Laughing out loud

users avatar

Marvelous!

This Iteration really puts the standard in the game! I just couldn't stop playin' it till the 3 dungeons were cleared, and I want MORE!

The graphic aspect have really gotten a great boost! And as Hobbz says, maybe it's time to put some love n' care into the UI graphics soon.

I'm gonna have the trolls at home till till Friday, but after that I gots me a week that I can put down on some heavy Hero work!

A good thing would be to make some sort of list of things to do and prioritize then appropriately, do we still have the ticket system up n' running? Or can we fix a list on the dev forums maybe?

Love the Stealth n' First Aid systems! Really makes it all a bit strategic, adds great depth to the game mechanics!

Great Job Tollur!
// Gridur

users avatar

Just remembered something

Just remembered something regarding the level design that you can have in the back of your mind.

It felt like most of the "low height" rooms often where obscured by the transparent walls. By placing them better and having them quite large I think they will make much more of an impact.

users avatar

thanx for the feedback!

Oh lots of feed!!! Me likes!

Thanks!

Sorry johno, random dungeons are history... Its going to be more of an editor feature. The main reason for old hero to have randomized dungeons was my angst about creating lots of levels. But rpgs are much about levels so the focus of "new hero" project is kick-ass dungeons. But I think the old dungeons had a quality my current dungeons lack...

Red items can be used if you have the right level, the color is just there to show that they are weapons of higher level. Well it does not work, so it will be gone...

Yes hObbE I agree, the map-game really needs some attention, the mix of graphics really does not work, It could be really nice to have a playable world like the levels... I would really want the map to feel like the relaxing place between levels, it should not be hard to find next dungeon and you can repair items and buy/sell stuff.

Great to have you on board Gridur! I think we could create a thread here in the forum for sound graphical requests?

Daniel

users avatar

I think you should use trac

I think you should use trac for the graphics stuff, a lot easier to maintain, prioritize and track...

users avatar

Found something wonky! If

Found something wonky!

If you enter a dungeon, switch to map view and then exit the level (should be dungeon?) the map is super small. Kind of neat Sticking out tongue

users avatar

hoho great bug, thnx dude...

hoho great bug, thnx dude...

I started to work on Iteration 5 today!

First thing out is an options menu, then I will start to create a in game gui...

users avatar

Just tried this game for the

Just tried this game for the first time... It's looking very cool, especially considering it's only early days still. The lighting and music adds a lot! The mummy kicked my ass too Smiling And after dying and losing my inventory I had a hard time getting back on track, kept getting killed. Also came across a crash while walking around in the upper-left dungeon. Didn't really do anything special when it crashed, so can't give a very helpful description unfortunately Smiling

users avatar

yey, thanks for testing,

yey, thanks for testing, sorry about the crash... not ALT-TAB related?

users avatar

It didn't happen when I

It didn't happen when I Alt-Tabbed, but it's not impossible that I did Alt-Tab earlier in the session...

users avatar

Always hard to find those

Always hard to find those bugs, plz tell me if you encounter it again!

Daniel

users avatar

not working for me

when i'm entering a dungeon it's black. i see a silhouette of the character. maybe it's my gpu. we can test on sop con.

www.colourmad.com
www.johno.se/whiskey

users avatar

So what gpu do you have?

So what gpu do you have?

users avatar

weird... so I4 did not work

weird... so I4 did not work at all, you can see the map?

hm I do not even use shaders, so it should not be so GPU dependent... I only use multi-pass lightmap rendering...

users avatar

ati mobility radeon xpress

ati mobility radeon xpress 200.

map is working, and settings for my character. but not dungeon. i see only some parts of a wall and floor, but then it's black.

www.colourmad.com
www.johno.se/whiskey

users avatar

Is this the case in every

Is this the case in every dungeon? Try the dungeon to the left (you should start outdoors)...

Sounds like one or both light maps gone completely black...
Has the wall part texture? Does it change anything to switch on and of the "Stealth" button?

users avatar

screen prints

sending you two print screens by mail. one in map mode and one in game mode. these are from the left dungeon.
on the dungeon next to it i only see my silhouette. no walls at all.

and nothing happens when i click stealth button.

when i alt tabbed me back to hero it crashed...

www.colourmad.com
www.johno.se/whiskey

users avatar

thnx! I hope to have solved

thnx!

I hope to have solved the alt-tab bug in iteration 5...

users avatar

Try iteration 5, I hope to

Try iteration 5, I hope to have solved it, but its hard to know without testing Sticking out tongue

Daniel

users avatar

you

users avatar

yey! Thanks again for the

yey!

Thanks again for the feedback!

users avatar

Reduce weight fruta planta

Reduce weight fruta planta is Spirulina Maxima. We found plenty of fruta planta information on Spirulina Maxima including the fact that it is used to cause fat in people with HIV and undernourished children. Bodyweight obtain is not the same as losing weight. Fruta planta pills provides for $30 for a one-month provide. Getting more boxes does not mean spending less. A six-month provide provides for $180 which is exactly six times the 30-day price.

users avatar

Post new comment

Please solve the math problem above and type in the result. e.g. for 1+1, type 2.
The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <h1> <h2> <h3> <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Textual smileys will be replaced with graphical ones.
  • Images can be added to this post.

More information about formatting options