Roadclub FULL GAME Release Candidate on HUB!

The day has come. You can now challenge the Roadclub Master for real! The FULL GAME has temporarily been released on hUb for you to try out.

We've worked hard the past months adding all the missing content, fixing the bugs and incorporating as many of the features suggested by YOU to be able to sell the most fun game soon. As a thank you to the dedicated members of this community we'll let you play the whole game through before we add demo limits again when it goes for sale later this year.

If you don't have hUb: [url=http://spellofplay.com/download/hUb]Download here to find and play the game![/url]

Please report any feedback to [url=http://www.spellofplay.com/node/472]this thread[/url]

Here's what's changed:

- Full version! All content added!
- Added level restriction to car upgrades. You can no longer upgrade cars to more than 2 levels over its base level.
- Select opponents in quick race now remembers your previous selection
- Polished interface here and there.
- Stabilized physics and timing
- Fixed a bug that could cause career home to crash
- Fixed a bug with challenges causing them to disappear when completed in certain conditions
- Fixed a few minor issues in career mode
+ Many, many more minor changes.

Thanks for your support and enjoy the complete Roadclub experience!

PS. This version will be available for a limited time or until we start setting up for selling the final version so play while you can! DS

users avatar

Roadclub FULL GAME Release Candidate on HUB!

Apparently I have a knack for checking here on the days you release stuff.

Trying it now.

users avatar

Roadclub FULL GAME Release Candidate on HUB!

Heh you just have the gut feeling we're up to something then.

users avatar

Roadclub FULL GAME Release Candidate on HUB!

I tried the game out now for the first time in a long while. Here is my feedback:

-keyrepeat effect on mouseclicks when selecting portrait. The arrow buttons that let you select a portrait act strangely when you hold down the mousebutton on them.

-sometimes hard to see which car is yours in the starting lineup. I later realized that you do see your name, but that's only until you start your engine.

-engine overheat is not explained (or did I miss it?), don't know what to do about it, also doesn't seem to fit in an arcade sitting.

-can't always handbrake when holding down accelerate and turning, key input problem?

-in the tutorial, it wasn't obvious where to find the lesson boxes, and the exit box had no label

-the game crashed: I think I started by creating a profile, playing for a while, created a new profile, running tutorial, and finally crashing when starting first race.

-in general the menu flow is still pretty daunting. The reason I started a new profile above was that I had missed Dan's advice to buy something in the shop, and then I didn't know what to do. Perhaps you could highlight the next button to be pressed on each screen, and have a tooltip for it also?

-what is the "wavy lines meter" thing that shows up sometimes?

users avatar

Roadclub FULL GAME Release Candidate on HUB!

Thanks for great detailed feedback.

[quote="johno"]
-keyrepeat effect on mouseclicks when selecting portrait. The arrow buttons that let you select a portrait act strangely when you hold down the mousebutton on them.
[/quote]

this is a feature Smiling in lists it is sometimes very nice to have the repeat effect. for normal clicks it should never interfere. in which way is it strange?

[quote]
-sometimes hard to see which car is yours in the starting lineup. I later realized that you do see your name, but that's only until you start your engine.
[/quote]

I agree. I got a few ideas how to make this clearer.

[quote]
-engine overheat is not explained (or did I miss it?), don't know what to do about it, also doesn't seem to fit in an arcade sitting.
[/quote]

It means you're above the redline on the rev meter and you need to lay off the throttle for a moment. Definitely not an arcade thing no. I'll improve the message and remove it from arcade altogether.

[quote]
-can't always handbrake when holding down accelerate and turning, key input problem?
[/quote]

I've experienced this from time to time. It something in the physics. Grip, acceleration and tire lock somehow don't cooperate as intended.. tough one.

[quote]
-in the tutorial, it wasn't obvious where to find the lesson boxes, and the exit box had no label
[/quote]

if you drive into the only openings available you find them and each lesson text points you in the right direction at the end. it shouldn't be too hard. was it really frustrating?

[quote]
-the game crashed: I think I started by creating a profile, playing for a while, created a new profile, running tutorial, and finally crashing when starting first race.
[/quote]

indiecosmic apparently experienced something similar. we haven't had a single crash during internal testing so it would be great if you could send us your crashing profile and logs to contact at solidcore so we can compare them to indiecosmics'.

[quote]
-in general the menu flow is still pretty daunting. The reason I started a new profile above was that I had missed Dan's advice to buy something in the shop, and then I didn't know what to do. Perhaps you could highlight the next button to be pressed on each screen, and have a tooltip for it also?
[/quote]

yeah what to do next in the menu tutorial can be improved. we'll think about this.

[quote]
-what is the "wavy lines meter" thing that shows up sometimes?
[/quote]

it shows how much slipstream you have when driving behind someone else. not sure how to illustrate this better or where to do it. so far we mention it in a randomized tip before race but thats not enough. should also be a simulation-only thing.

users avatar

Roadclub FULL GAME Release Candidate on HUB!

I've been playing it for a bit. Very polished. These are the bits I think can still be improved.

1) The new tracks are good. I like the point->point ones, except that sometimes I get lost and end up going backwards or something.

2) Supergrip upgrade is still overpowered. I am using a stock lvl1 car with supergrip and have no problems at all keeping up with the 600+hp AI cars near the end. I would suggest something like +20% to the base grip factor of the car.

3) No crashes thus far, after about 40 races.

4) I agree with the need to move the general messages upward, as they block the view of your car.

5) I get the engine overheating message for no reason. (And I dont actually suffer any damage when it occurs)

6) The wind is a bit excessive. Also the AI doesn't take the wind into account, so it makes their already...sketchy...situations a bit.. scarier...

users avatar

Roadclub FULL GAME Release Candidate on HUB!

good points. and thankfully not very difficult to fix. I agree on everything. Wind and overheating should go since they don't add very much and are very difficult to get right.

users avatar

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