Sense i6 released!

Available now on hub!

This can be considered a service release but a lot of details have been improved. Changelog:

- Mass driver (purple) weapon changed
- Enemies resized (too small before)
- Changed healing station graphics, and lower healing speed
- Added How to play menu
- Added leaderboards menu (placeholder, no highscore table yet, sorry)
- Added options menu
- Mouse sensitivity option
- Look around option
- Music volume option
- Effects volume option
- Mouse scrolling for weapon switch
- Arrows moving option
- Time-based waves instead of enemy-count based
- Spawn effect
- Color splash effect on enemy hit
- Fixed bug where buttonup events didn't take every time
- Fixed camera not positioning on player at game start
- Fixed music not looping

Big changes are coming in i7... until then... Have fun! (And speak your mind here).

users avatar

Just played for a few

Just played for a few mins!

I must say that I really enjoyed the action now! Good work!

Some issues I have:
I have a hard time grocking where the walls actually start. Maybe add an outline to them? This makes me get "stuck" in the heat of battle which is a bit frustrating.

After I "survived" I got the "survived screen" but could not get into the game again?

The mix of monsters makes it a bit hard to use the optimal weapon. I mostly just blast away with one of the guns Sticking out tongue Possibly this could be fixed by clustering groups of similar monsters together more? Some kind of flocking algorithm?

I'll play some more and see what else I can come up with! Smiling

users avatar

Great to hear that it was a

Great to hear that it was a bit more fun now. I've realized it's still pretty brainless but base war mechanics, powerups, more interesting enemy behaviours and wave setup and changes to the map are coming. I think it will be a lot of fun then.

hmm okay, now that you say it i know zelda 3 had patterns running along the walls. maybe it was for this purpose Smiling I wanna change all the graphics later though.

good idea. I've had similar changes in mind. Specifically that each spawner only spawns a certain type, releases a bunch at once and that smaller ones follow larger ones. This would make for entire armies of same-colored enemies. Which will be a blast (hehe) to deal with using the upcoming color bombs.

How does this sound to you?

EDIT: oh and right now you have to press escape to get back after finishing a game.

---------------
Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)

users avatar

I definitely think that

I definitely think that clustering the enemies would be a good idea to try out. Possibly just spawning a bunch of them will be enough, or you might need some nifty ai to keep monsters of the same type together.

I'd also like the weapons to "loop" when using the scroll wheel. Since you have three weapons each weapon would then only be a "one scroll" away.

users avatar

Crash

The game crashes on me when I select Play and 1 player (directly after pressing 1 player button).

/johno
"you can't stop the change"

users avatar

We'll test that in the next

We'll test that in the next iteration hobbe. it could get harder to keep track of what's coming next or previous from your position though.

johno: it seems FMOD reports invalid file on XP for me at work. could you check the .log file in the game directory if that's your issue too?

---------------
Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)

users avatar

Logs

The below log files were modified today when I played the game, console_3.log and console_4.log are there but weren't modified.

console_1.log

Log:No controllers found.

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:FMOD error! (25) Unsupported file or audio format.

Log:FMOD error! (25) Unsupported file or audio format.

console_2.log

Log:No controllers found.

Log:negative dt

Log:negative dt

Log:negative dt

Log:FMOD error! (25) Unsupported file or audio format.

Log:FMOD error! (25) Unsupported file or audio format.

/johno
"you can't stop the change"

users avatar

Same error. Weird.. only

Same error. Weird.. only happens on XP.

---------------
Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)

users avatar

johno: try again

i've submitted a version with better logging. could you please try the game again johno?

---------------
Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)

users avatar

again

console_1.log

Log:No controllers found.

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:SCFAudio::CreateSound create sound explosion: FMOD error! (25) Unsupported file or audio format.

Log:SCFAudio::CreateSound create sound explosion: FMOD error! (25) Unsupported file or audio format.

/johno
"you can't stop the change"

users avatar

it seems that sound is

it seems that sound is 24-bit 48khz which the others aren't. will fix tonight. thanks!

---------------
Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)

users avatar

game updated. try it

game updated. try it now!

---------------
Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)

users avatar

Works, but crashes on exit

/johno
"you can't stop the change"

users avatar

No crash for me on Vista

No crash for me on Vista

users avatar

same crash as on previous

same crash as on previous iteration for you johno. i've been unable to track it down. i'll have to send you a shutdown-logged version.

---------------
Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)

users avatar

Shutdown fix update! Please

Shutdown fix update!

Please try it again johno. The logs should give me a pretty good idea what happens now.

---------------
Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)

users avatar

no crash anymore

console_1.log

Log:No controllers found.

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:negative dt

Log:Pressed escape or clicked quit in main menu

Log:Releasing SolidCoreFramework...

Log:Shutting down Game.

Log:Shutting down SCFSystem.

Log:Releasing Game...

Log:Releasing View...

Log:Releasing View...Done

Log:Releasing EffectManager...

Log:Releasing EffectManager...Done

Log:Releasing SCFResourceFactory...

Log:Releasing SCFResourceFactory...Done

Log:Releasing Model...

Log:Releasing Model...Done

Log:Releasing Game...Done

Log:Releasing Audio...

Log:Releasing SCFAudio...

Log:Releasing SCFAudio...Done

Log:Releasing Audio...Done

Log:Releasing Input...

Log:Releasing SCFInput...

Log:Releasing SCFInput...Done

Log:Releasing Input...Done

Log:Releasing Video...

Log:Releasing Video...Done

Log:Releasing System...

Log:Releasing System...Done

/johno
"you can't stop the change"

users avatar

uh okay. all i did was add

uh okay. all i did was add the logs and add code to check for memory leaks, which there are none. i guess we'll see if the problem pops up again Smiling

---------------
Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)

users avatar

Well, onto i7. Hopefully

Well, onto i7. Hopefully you'll get some fun changes now.

---------------
Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)

users avatar

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