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I'm working quite hard now on adding new levels to the game. Level 5 will be harder than ever, more massive enemy formations, more bullets! The level 5 boss will be danmaku inspired so prepare for bullet hell! /hObbE |
Submitted by hObbE
Mon, 05/26/2008 - 09:52
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Server problems
As you may have noticed I14 was not released today. We're having some server issues delaying the release
But we're working on it and we'll release asap.
/hObbE
[url=http://www.spellofplay.com]Let's make the games we dream of playing[/url]
Pixel Shader 2.0 requirement
I noticed (well, Mad noticed) that TWTPB requires PS2.0 these days. Being curious as to why, I loaded all the .fx files into fxComposer, and noticed that only rift.fx requires ps2.0 (actually ps_2_a, but all the others compile to at least a ps1.1 target).
Wouldn't it be a good idea to have a fallback technique for the rift effect, so that more people can play the game?
/johno
"you can't stop the change"
Fallback
Yeah, a fallback is in the pipe.
/hObbE
[url=http://www.spellofplay.com]Let's make the games we dream of playing[/url]
Any news on when this will
Any news on when this will be released? Been waiting a long time now, and tomorrow I'll be leaving to work at Dreamhack for about a week
Sorry
Yeah... really sorry about this. I'm hoping to get it working to DreamHack (since we'll be running some compos in T.W.T.P.B. more on that later).
If you get the time you must come visit our booth at the University!
/hObbE
[url=http://www.spellofplay.com]Let's make the games we dream of playing[/url]
I'll do my best. Right now
I'll do my best. Right now it looks like I'll be working 16h shifts at DreamArena, but I'm sure I'll find at least a few minutes
Yay!
Weeeh! It is released!
It is actually iteration 15 now but who cares!
/hObbE
[url=http://www.spellofplay.com]Let's make the games we dream of playing[/url]