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So iteration 21 was just released. The biggest change is the boss health and time bars. I'm very interested in what you think about them.... Also I'm interested in what you think should be improved for the next iteration. Anyway, Enjoy! |
Submitted by hObbE
Fri, 09/05/2008 - 12:27
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The new boss health bar is
The new boss health bar is so much better than before. Really easy to comare the boss' health with your own.
Got a bit surprised first when I heard the missile sound, but it fits good.
I haven't found anything to complain about yet, but just wait
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"The time you enjoy wasting isn't wasted time"
Really glad you think the
Really glad you think the sounds fit. I made them myself and considering I suck at music and sfx I think they might have come out all right.
Hmmm should prolly add my self to the credits section for the sfx too then
Feed from tolik (indie gamer forums)
I just got the following elaborate feedback. I do agree on many of these. Would be interesting to get other points of view also.
Original post is here
1) I'd expect the main ship to be of some geometric form as well for the sake of style consistency.
2) When you die, there's no text saying that you start from the start of the wave. This approach (start from the beginning) is long gone, no wave reset is needed, just remove a life and may be the powerups (geometry wars) or time (warning forever).
3) I'd expect some trance-psychodelic music in the background. Oh wait, music was turned off by default for me.
4) Main menu is confusing - stick to a standard approach, that means - just copy it from some human game, like geometry wars, do not invent something non-linear.
5) Missing 1920x1200 gfx mode
6) while switching gfx modes the game says i lack dx 9.0 while i have it.
7) hit collision boxes are lame (bullet player)
9) missing some first second wow power-up, available on the first second - e.g. bomb
10) it looks like the longer the game is on pause and alt-tab, the longer delay after clicking "CONTINUE" will work. e.g. alt-tab for 5 minutes = delay after continue up to 5 seconds.
11) click credits on pause and click escape. then click escape again - credits continue to scroll instead of pause menu.
12) that 3rd rotary wave in first level is too hard for most of the n00bz not familiar with bullet hell.
13) put some more impressive weapon since level #1 so people will WANT to play this game since first second. you must have first second wow factor impression. it could be a prequel level when you are super high level with invulnerability killing the last boss and then warping back into past.
14) lame fonts for lives (should be cool icons) and scores.
15) stop scrolling the background while on pause. i'm not flying!
16) various indicators need to have some kind of leet borders.
17) when you beat the boss, the main ship just disappears - take a look at some uber cool warp effects, e.g. astropop level complete
18) single mouse click shoots two blasts - I can't check how the scoring really works
19) other than that - some similar gameplay problems that i've experienced in game called gunraven few years ago
20) Starting from the beginning, I see that the game doesn't give a clear enough message "USE RIGHT BUTTON HERE AND THERE, AS THE GREEN RHOMBS ARE COMMON!". I think as you get the rhomb the green bar should not just increase, but blink. When you have MAX power, show a word MAX over the bar so people will know you've got plenty of the energy.
1) I disagree, I like it the
1) I disagree, I like it the way it is. Besides, aren't you (as the "main character") just fighting the "geometric enemy"?
2) That might be a bit confusing and cumbersome if the enemies weren't at least removed from the screen. I mean, if you got yourself in a pretty bad situation, with 20000 bullets on the playing field, you'd lose every life pretty fast. The current approach is better in that it really gives you another chance. (Or did I misinterpret the comment?)
3) Not that I ever play with the in-game music (nothing wrong with it, I just prefer my own), but yeah, it should be turned on by default.
4) Confusing how? I think it's pretty easy to understand...
5) The more, the merrier
(And more resolutions aren't that hard to implement, right?)
6) I've had this problem a few times myself when starting the game (I'm pretty sure I mentioned it).
7) Huh?
9) Huh?
10) Never tabbed out of the game myself, so I can't comment on that.
11) See above.
12) He might have a point, but I don't think I'm the right person to comment on that
13) I disagree. If I would start with The Most Awesome Weapon Ever Made, and the lose it, I'd just be annoyed and disappointed. And if I got to keep it, the game would just be too easy.
14) A minor detail. I kinda like the simplicity though, but yeah, the lives could definitely be represented by icons instead.
15) Agreed.
16) Could you be less specific?
17) I did find that kind of odd... Not to mention the fact that the ship doesn't really disappear, it just turns invisible (as evidenced by the fact that energy powerups are still drawn towards it)...
18) What does that have to do with scoring?
19) ?
20) Could use a better visual cue I guess, but I think people will learn pretty quickly anyway. I know I did.
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http://floatingpoint.net
Thanx for your elaborate
Thanx for your elaborate feedback feedback
This is my own go at this:
1) Indeed you are an Imeprial Pilot fighting the sub-space aliens.
2) I also like the current approach. For two reasons, firstly I have tried the continue and did not like it. Secondly by restarting the level you get the chance to grab another weapon level. So this kind of balances tings a bit.
3) Should be turned on.
4) I kind of agree that it can be confusing with the options and things, that you "activate" an option and have to click it once more to go back. Dunno...
5) Will be added
6) I think this could be that the resolution you are switching to is not supported by the gpu. I guess I should check if the resolution is available at all and not just display them all...
7) I'll take a look at this
9) 13) These are pretty much the same comment. I guess the game could have more of a wow factor. Don't know if that approach is the best though...
10) Will be fixed
11) Will be fixed
12) Balance is always an issue, I will prolly make some tweaks
14) Will make icons, and cool font is always cool
15) Will be fixed
16) Heh, I kind of like the simplicity... we'll see...
17) Actually the ship does not disappear before you get to collect the powers (fixed in the last iteration I think). Cool transitions are always nice... I'll see what I can come up with...
18) I'm a bit annoyed by this too, I'll take a look at it.
19) I have a bunch of forum reading to do to get what is meant...
20) I like the blinking idea. Will probably implement it.
Anyways, it is great to get a fresh pair of eyes looking at the game!
ho ho ho seems like
ho ho ho seems like freelancer has just been kicked from the first place! The fight is on!
/hObbE
We'll see about
We'll see about that...
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http://floatingpoint.net
There we go, the natural
There we go, the natural order of things has been restored
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http://floatingpoint.net
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