Converting console application project to win32 project

I created a console application project of my game because i thought i wanted to use the console for debug output. i now regret that decision but i don't want to have to create a new win32 project and lose all settings/folders/filters setup in it. Is there an easy way to just remove the console setting in visual c++? I can't seem to find any info on this, so maybe someone here knows?

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it might be easiest to

it might be easiest to create a new win32 project and copy the properties from that? I don't think its to many places you need to change...

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No idea... possibly it's an

No idea... possibly it's an easy change if you sift through the project xml file and just make some change.

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maybe i had a too graphical

maybe i had a too graphical approach. i sifted through all property menus i could find. i'll dig into the project file and see what i come up with and compare it to a blank win32 project file. thanks.

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Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)

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If found it. Just change

If found it. Just change subsystem under Linker->system from console to windows.

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Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)

users avatar

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