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I thought I'd ask since I now know you use d3dxfont. I made a quick test using it in roadclub from various tutorials online. When I start the game I see it for a second while it loads and then it never shows up again. I think I read somewhere that blendstates need to be handled or something. Does anyone have any experience with this? |
Submitted by SolidBenny
Tue, 04/14/2009 - 20:08
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Handling resources
It sounds like your probably not handling lost / reset devices properly.
Most of the samples in the SDK are based on that DXUT stuff. In these samples you can check out how they handle lost / reset devices.
And check return values from all DX calls
/johno
"you can't stop the change"
it find it weird if the
it find it weird if the device should be lost in that stage but its possible with the new code. i left it out for the moment because it was late. i know how to handle it so that shouldnt be any problems.
in the docs they didnt seem to tell me much but i guess i can see if anythings really off.
thanks.
btw did you see my response to your dualscreen problem in roadclub in the other thread?
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Solid Core Entertainment
Developer of Roadclub
To me it sounds like a
To me it sounds like a blending or some other dx state problem since the font renders fine for a while and then not. I don't have the code from TWTPB fresh in my head but I'll check it out asap.
thanks. yeah thats exactly
thanks. yeah thats exactly what I suspect so I thought you may have some code handy.. i know I read somewhere that that could be a problem.
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Solid Core Entertainment
Developer of Roadclub
found the problem. i just
found the problem. i just got lost in old code. it seems it will be too much work to convert the current font. we'll have to wait for bigger demand to fix the resolution issue. we'll concentrate on getting the task switching and dual screen handling to work better instead.
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Solid Core Entertainment
Developer of Roadclub
As always prioritization is
As always prioritization is key to development
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