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Wow it's dead here now I thought of a cool idea for a website I wanted to discuss. It takes the concept of spell of play even further. I don't know if there is one already but my idea is that you make a site like gameconcepts.org where people can upload game ideas, experiments, plans and concept art. You could rate these concepts and request to join teams and donate to the teams. The concepts could be in different stages like "Idea", "Gameplay testing", "In development" and "Done". Teams who have their concepts detailed and ready for development could set up requested budgets which people could fill who want to play the final game. Players could pay say anything from a $1 to full game price beforehand on concepts they like and when the budget is filled you could go on making the game. If the development dies everyone is refunded, if it's finished people pay whatever is left to full game price and they receive their unlock code. I think this could be a possible future for indie game development. Open, close to players, chance of prefunding for the devs and a selectable temporary risk for the players. This is of course just what i thought up in a couple of minutes so it surely has a lot of flaws but what do you think? |
Submitted by SolidBenny
Sat, 05/01/2010 - 18:56
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Cool idea, it definitely
Cool idea, it definitely expands on the Spell of Play concept of open and pre-funded development.
Would probably require a lot of work to get going and a lot of devs and projects to output anything playable. I guess something like 90% of all project would die
Anyway this could be a viable path in the development of SoP, since I agree that it is quite dead here now. Partly because me and my whole family was sick for a week and since I've been trying to catch up at work :S
I'm the first to admit the
I'm the first to admit the amount of work involved of course. And I'm well aware most projects would die and the site must be designed to showcase the promising ones and hide the doomed
It's the natural order of things anyway.
But it's a great playground and place to start and a place for people to join up and create those awesome 10% in a way that i don't think exists yet.
We've all been busy and otherwise occupied, it's a shame really. But i think it's fun to discuss the future of game development anyway even if it never becomes reality. It seems life catched up with all of us. It doesn't look like i'll be finishing even this simple version of sense. There's just no time or motivation to put all that effort in there for a complete game by myself. If we were a team that worked together for a single goal maybe..
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Solid Core Entertainment
Developer of Roadclub and Sense: Survival Prelude (Developer blog)
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