Back working on TWTPB

Since my post dreamhack shakes are over now I have slowly started working on TWTPB again. The main work is in making the enemies totally "scripted" and not random based. I think this is the way to go if we are to achieve the skill based gameplay we're looking for.

It's a lot of work since this requires building an editor and also making the game fun and challenging. As usual it will be an iterative process, but I'd really like to have at least a few minutes of good gameplay in the next release.


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