Working Like Mad

The release of iteration 2 of TWTPB is enclosing, and I'm working like a madman to get the changes I want included up and running. You can look forward to new enemies and attack waves. This iteration is also the first one where the levels are scripted, well there will probably only be one level worth talking about.

Anyways much work has gone into moving from random gameplay to scripted, and building the editors for that. User friendly ingame editors are paramount to productivity! It is also quite a funny thing to shift more and more time towards playing the game and editing.

As I'm a coder at heard this sometimes feels booring (ooh maybe I can come up with a super algorithm to generate my levels) but I really think it is a good thing, and a sign that you are actually getting somewhere in your game...

Iteration 2 will be released tomorrow... and I really hope you'll like it!


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