8 hour game challenge

Today I put myself up for a challenge; Creating a game in eight working hours!

I'm allowing myself to use all possible sources of code (currently only our own base code), I'll make all of the graphics myself and I'll probably download sound effects (if I get the time to look at the sound stuff).

After the eight hours the game will be released on Hub.

The time can be spread out over a couple of days so it won't be an 8h stretch, mostly due to the fact that I have an eight week old baby to take care of. This can leave room to think about stuff between coding and graphics, but I won't sit down and code something else before the challenge is over.

Obviously it won't be the most advanced game ever, so I'm going for retro fun and make a shooter. You can't go wrong with a decent shooter...

So far I have spent 5.89h, and there is a lot left to do in the +2h. The most important stuff to fix is the enemy movements and bullet collisions. After that I should be pretty much playable. Screenie:

The reason for the challenge is to practice prioritization and to realize that games are not rocket science and that the actual game design is better done in practice, playing a game than on paper.

Lastly, children, if you can't make a decent shooter... don't try to make an mmorpg...


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