Suggestions

Ah sounds! Smiling

I think that the players bullets should move faster.

I think the game is too hard and punishing. Once you lose a shield there is no way to get it back, and no real risk vs reward in the game (as you would get if there were powerups that give you health back and you must move to get them whilst under fire).

I also think that there should be a more gradual ramp up on the difficulty of enemies too, but maybe that is connected to how much they fire and the general shield problem.


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Powerups will be added Smiling I'm thinking of having three kinds, "shield", "weapon", "score".

I will probably spawn them from killed enemies, and they will slowly drop down the screen.

/hObbE


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Player bullets are a bit faster and I have started the bonus stuff. You get a score bonus if you kill all enemies in a formation.

/hObbE


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I have added the both the weapon upgrade bonus and the shield bonus... this ofcourse upsets the balance in the game totally and I have tried to make some compensation for this.

The most boring thing is if you do not get a weapons upgrade bonus around the first boss encounter. Then you are pretty much dead meat Sticking out tongue

/hObbE


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ok, this was sooo fun!!!

rox! Laughing out loud

I think sound effects are a priority now... Eye-wink


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I still think the player bullets are too slow.

There is a lot of spamming of enemy bullets, to the point where it's almost impossible to avoid them thru skill. This problem might be offset by faster player bullets, so I'd suggest fixing the above before doing anything about this.

Also, you still score when dead, if there are any player bullets left on the screen. I don't blame you for this, i had the same thing in AstroCreeps Sticking out tongue


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[quote="johno"]Also, you still score when dead, if there are any player bullets left on the screen. I don't blame you for this, i had the same thing in AstroCreeps :P[/quote]

You can even revive from the dead if you die and manage to get a shield. You get the window where you can type your name but it goes back to normal play if you manage to be lucky to get a shild dropped on the spot where you died. But don't remove that from the game, it is quite fun when it happens :mrgreen:


Suggestions

[quote="Lasrod"][quote="johno"]Also, you still score when dead, if there are any player bullets left on the screen. I don't blame you for this, i had the same thing in AstroCreeps :P[/quote]

You can even revive from the dead if you die and manage to get a shield. You get the window where you can type your name but it goes back to normal play if you manage to be lucky to get a shild dropped on the spot where you died. But don't remove that from the game, it is quite fun when it happens :mrgreen:[/quote]

Cool! Maybe I should render the ship or maybe the pilot as a faint ghost or something... Sticking out tongue Also cool that the game seem to handle this case in a "good" way... the code seem to live on its own :mrgreen:

I agree that there are too many bullets on screen... but I think this will sort itself out when the enemies are not random.

/hObbE


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I have 2 comments so far (apart from liking the game a whole lot!).

1. The art of the ship/avatar/player doesn't really seem to fit in with the rest of the game. I do not know if this is intentional or not, but it just doesn't feel right to me. However, I wouldn't make the ship some form of glowy geometry like the enemies. Maybe something more cell-shadyee?

2. I'm slowly getting the hang of what powerup symbol does what, but it would be nice with some more help on this part. My suggestion is encasing the number of shields you have (counter at the top) with the symbol of the shield powerup. And the same goes for the other powerups.

Well there you have it, I really like the game though, but I'm a master at complaining. So don't take it personally. Sticking out tongue


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Thanx for the comments!

The basic idea with the graphics is that the enemies are some sort of energy aliens and the avatar is good old "terran empire" steel and carbon fiber space ship.

Something that clashes this is the powerups... how can the powers left by the energy aliens (and that are obviously energy like) be used by the player? So I'm thinking of making the power ups in the same style as the ship. This could also help figuring out what they actually are Sticking out tongue

Something else regarding the gfx I've been thinking of is to go for 3d for the player ship (and the power ups) then one could get some sweet animations when moving the ship etc.

What do you think about these ideas?

I'm glad you like the game for now and I'll keep working on it!

/hObbE


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3d sounds great! As long as it's done right that is. =) I'm still going to stick with my origninal suggestion of making the ship be less, high res (in lack of a better word), so it matches the overall art style of the game.

Finally got on the high score list last night. It wasn't easy and took quite a few tries though. And while playing I noticed a few issues.

1. T.W.T.P.B really likes to use my CPU. Eye-wink I had quite a lot of performance problems, especially when there were a lot of bullets flying around.

2. (Enemy) Bullets, explosions and enemies are all sorta red-ish, making it a bit tough to tell them apart. It would help if they were less similar in colour.

3. Some enemies shoot a heck-a-lot of bullets, it's insane. Sticking out tongue

4. More powerups would be great, and special attacks.


Suggestions

Of course we will make the 3d just right, we aim to please you know Sticking out tongue

Sweet that you managed to get into the top 10! That is not so easy in the current version!

1. Maybe there is an issue here, however the number of bullets is now quite insane Sticking out tongue

2. Good point... I'll put that on the todo list

3. Yepp... the whole game needs much better balance to be truly funn and skill based... now it is more getting lucky with the power ups

4. Ok... what do you want and what do you mean with special attacks?

Keep playing!

/hObbE


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4. In most old arcade style top down shooters, each ship has some sort of special attack, like a giant friggin lazer, or a swarm of missiles, or anything else you can think of. Aero Fighters for the SNES is one example, then you have Life Force/Gradius as another way of doing it.

A more concrete example would be some sort of shield that can be activated and protects the ship against all attacks for a short period of time. Another nice thing would be a bomb attack or something similar (like in astro creeps).


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