Feedback I9
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As you might have noticed iteration 9 was just released: http://www.spellofplay.com/node/282 We're especially curious on what you think about the new sound, music and ship design. Enjoy! /hObbE |
Submitted by hObbE
Fri, 03/21/2008 - 12:00
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Feedback I9
Music just got a lot better, I might even leave it on from now on
I like the fact that you now have different music for gameplay and mission briefings. That kinda reminds me of Perfect Dark (best N64 game? I think so!), and the briefing music specifically reminds me of PD's briefing music 
The getting hit sound was a nice touch, as was the "Energy" voiceover. It kinda feels like a finished game now
I did like the old ship design, and the new one is a bit...wide. It's still good though, but I do prefer the old one.
"Regeneration" now overlaps the health bar. Not a big problem, but a problem nonetheless. I like the new ability selection method though, just what I wanted
Also, have you changed any scoring code? I could never get above 1.5 million before
Feedback I9
Thanx for the feed!
Hmmm... no actual scoring code was change (as far as I can remember) but the game has got a tiny bit easier with the rebalance of weapon loss. Maybe that's it, or you have got more skilled
/hObbE
Feedback I9
I see TWTPB has had some good progress on it since I last played it!
And I think it's a smoother experience and more friendly to the player now, with the big energy and health bars, powerups that get "sucked in" even if you're not strictly intersecting them etc. Good stuff. Also, thumbs up for supporting 1440x900 which is my native res.
Speaking of res, I like the new music and SFX, very Rez-like
Which is not a bad source of inspiration imo! The new ship is spiffy too, I like the flames and prefer it to the old one.
If I would have to pick on anything, it would be the special ability selection and visualization. I always end up with the wrong one selected
I think I would be more comfortable cycling through them instead of reaching the end of the list and then have to move back through it again. A graphical symbol instead of text would also be helpful!
Feedback I9
Great to hear from you again and thanx for the comments.
Ability selection and visualization definitely needs an overhaul, I hope I get time to make some changes in that area this iteration.
/hObbE
Feedback I9
The music is incredible. Who's the genius?
I actually prefer this selection method very much to the old one. Only I'd like to have regeration being the one in the middle. you're more often choosing between time warp and rapid fire. that way you could just roll up to get time warp and roll down to get rapid fire and roll one click from any end to reach regeration. with better visualization this will be awesome. until you decide to have more abilities
Feedback I9
[quote="SolidBenny"]I actually prefer this selection method very much to the old one. Only I'd like to have regeration being the one in the middle. you're more often choosing between time warp and rapid fire. that way you could just roll up to get time warp and roll down to get rapid fire and roll one click from any end to reach regeration.[/quote]
Why didn't I think of that? I want that too!
Feedback I9
Well... there are some more abilities comming up though... but I guess some input settings are starting to become necessary, since control schemas are becoming more and more up to individual taste.
/hObbE
Feedback I9
How about selecting different abilities with different keys? That would get rid of the confusion completely.
Feedback I9
that would be awesome
you could probably not manage more than 6-9 abilities that way though. more than that and it will be impossible to balance things anyway I guess.
Feedback I9
If and when we get 6 or more different abilities it will be pretty damn hard managing them using the scroll wheel
Feedback I9
Yes, I've been thinking about adding "direct" keys for the abilities. I guess it will work like a standard shooter; you can either direct select your weapon, or you go to the next/previous one (using keys and/or mouse wheel)
/hObbE
Feedback I9
Seems like freelancer will be the Swedish Easter 2007 T.W.T.P.B. champion if you guys don't push him down at the last minute. The competition will end 25/3 so hurry hurry
http://www.spellofplay.com/groups/community/viewHighScore?HcID=26&groupI...
btw anyone swedish can join this group and compete...
/hobbE
Feedback I9
Did it end at the start of the 25th? Looks like I joined the group too late. Not that I would stand a chance of reaching 1.6 million anyway, but I did break one million
Btw, there's probably a mix-up on the user description pages where it, in my case, says "Started threads: 29 Forum posts: 3"... I think it should be 29 posts and 3 threads.
Feedback I9
Apparently someone did beat me. And I can't do anything about it because I'm not home this week
At least he didn't beat my high-score 
Feedback I9
Seems as tango is the Swedish Easter 2007 Champion!
Feel free to create your own groups and highscore charts!
If anyone wants to be an admin in the swedish group please let me know, we have some open positions.
There is also a private group "True Believers" for all registered T.W.T.P.B. gamers! Yet another reason to support the development of T.W.T.P.B.!
/hObbE
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