Iterative Design

I found an article that caught my interest; Iterative Design. Much of the writing in this article resonates with my and johnos article Software Engineering Best Practices in Game Development that I have published parts of (maybe it's time for another part soon).

I think it is really interesting that the "normal" software industry has been doing iterative development for several years now, and the gaming industry is just about to take this on. Maybe soon someone will realize that games are first and foremost a software product.



I also don't understand why the writer calls it "Iterative Design", sure the article has a design focus. But the whole development effort should be iterative, not just the design part.

Another thing is that game developers seem to be cowards, only releasing to "focus groups" and special testers. Get your games out to the people from day one! It is only when delivering working software to the end users over and over again that you are truly iterative!

You really need to be eXtreme!


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Right direction

We've been slow but we're starting to see the benefits of this approach. I hope I get to show off my next secret project here early to the community.


Oooh secret project, that

Oooh secret project, that sounds intriguing!


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That was me. I was

That was me. I was apparently not logged in Smiling We can talk about it later, it's about contributing an experimental project developed iteratively.

---------------
Solid Core Entertainment
Developer of Roadclub


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Sure! Experiments are always

Sure! Experiments are always interesting!


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