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Hero

More spells in Hero Iteration 14

Finally I got around to release iteration 14 of Hero.
Hero is a complex project and during this iteration I have made a few hard cuts in order to make it manageable again. I have removed the map game altogether and now you move from one area directly to other areas...

This new version features:

  • Map game removed
  • Heal spell
  • Fire ball spell
  • Armor spell
  • A few dungeons

Now enjoy some dungeons!

skeletonskeleton

hero i14hero i14

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Submitted by dntoll
Fri, 03/12/2010 - 13:33
  • Hero
  • release
  • dntoll's blog
  • 3 comments

Attacked by Wolves in Hero i13

I just released Hero iteration 13 on Spell Of Play hUb!
The two weeks have been filled with lots of distractions from working on Hero, but the new release features a few new things. My main goal was to work on the story so there are a few new areas to visit. I also wrote a new beginning. Unfortunately the story and dialogs are very primitive and not complete. And most of the story is still on paper.

Try it!

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Submitted by dntoll
Fri, 10/30/2009 - 14:35
  • Hero
  • dntoll's blog
  • 2 comments

New user interface in Hero


Another two weeks have passed and another release of Hero is on Spell of Play hUb. During this iteration I have rewritten large parts of the codebase but I also focused on the feedback from previous releases. A number of smaller issues have been resolved like the bug where a spear shoots arrows Smiling.
I have also started to work on a new user interface. It is smaller and should not block the players view.

Now Play Hero on hUb!

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Submitted by dntoll
Fri, 10/16/2009 - 10:29
  • Hero
  • dntoll's blog
  • 4 comments

Days pass quickly when programming

Another two weeks have past and another release of Hero is out! Iteration 11 is one of the bigger releases yet.

Go play it now!

Some of the changes are:

  • You no longer walk above the clouds on map
  • Day and night cycle affects light on map
  • You can rest and be attacked during rest
  • Combat should be a little smother and player movement should not be interrupted
  • Quest log, where you can check out your active and finished quests
  • You can speak to some enemies during fight to stop fighting
  • Broken item feedback
  • Level up feedback
  • Encumbered feedback
  • Ambient Occlusion provides nicer shadows (when using advanced shader)
  • More options in settings, cheaper shaders and camera options
  • NPC´s react when you attack their friends
  • You can be ambushed when walking on map
  • If two areas connect on map you can walk directly from one to the other from an area

And a big thanks to all who tested i10! Your feedback has been valuable and keeps me focused!

Daniel - Hero programmer

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Submitted by dntoll
Thu, 10/01/2009 - 09:06
  • Games
  • Hero
  • dntoll's blog
  • 7 comments

Notice the difference?

After a few (2) glasses of wine I gave in to the tempting-tech and implemented Ambient Occlusion...

I´m also calculating all 3 maps (static light map, dynamic light map and ambient occlusion map) during play so I start with a small one and create bigger ones when the small ones done... but with 4 active threads you either need 4 cores or you get some performance problems, I think I will solve this with some cleverly placed Sleep calls...

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Submitted by dntoll
Sat, 09/19/2009 - 19:07
  • Game Development
  • Hero
  • dntoll's blog
  • 3 comments

Save, load and autosave in Hero iteration 10

Its Friday! And finally release of Hero iteration 10!

Hero i10Hero i10My main goal for this iteration was to get the load, save, auto save and continue old game mechanics working. You are no longer respawned when you die, but you can create save-points anywhere. When you enter an area on the map the game is auto-saved so you should not loose to much progress if you get your butt kicked. As before your current game is saved when you exit the game and you can continue where you left of.

NPC´s now have relationships with other NPC so if you attack one their friends might seek revenge!

I have also worked on the shops, so go buy some armaments for your hero!

And finally I have corrected a few bugs and worked on some graphical glitches!

Now Go PLAY!

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Submitted by dntoll
Fri, 09/18/2009 - 06:36
  • Hero
  • dntoll's blog
  • 10 comments

Can you find the Fire Bolt scroll in Hero i9?


I just released the ninth iteration of Hero. This iteration adress a few of the issues mentioned in the feedback thread of our forum.
It is great to have received so much feedback on iteration 8 and it really helps me stay focused on what is important.

Iteration 9 of Hero is available on Spell of Play hUb! Play Hero

Some of the changes:

  • Magic, Single spell Fire Bolt, can be learnt from a scroll, scroll is hidden, so you have to find it!
  • Inventory is now structured as a list that can be sorted by categories, weapons, armor, potions etc.
  • Character movement should be smother
  • You can interact with fires and destroy decorations
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Submitted by dntoll
Fri, 09/04/2009 - 12:33
  • Hero
  • dntoll's blog
  • 4 comments
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