Project L on Hiatus | |
|
As a result of some personal stuff, daytime work pressure, and mostly the need to focus on other parts of Spell of Play I feel forced to put Project L on a back burner for now. That is there will be no regular releases for a while. For the above reasons I've barely managed to complete my iteration goals up till now, and quite frankly the focus on tech has delayed much of the actual gameplay. I feel I've made good, alas slow, progress and I've had a really fun time with the game and the code. But it would not be fair neither towards my vision of the game nor you gamers to force the development. Anyways, I do plan to make releases, and I do plan to bring it back to the top of the priority heap. So my focus will switch to marketing (we do need to pay for servers, tools, content etc), these web pages, the community and to further develop hUb. Streamlining the web and hUb experience is currently my top priority, and also making hUb Windows 7 compatible. |
Submitted by hObbE
Tue, 09/22/2009 - 18:37
|
Project L i3 Now With Ambient Occlusion | |
|
Hi all! Time for another release of Project L! Woot! Actually the release is somewhat lame as I've spent most of this iteration debugging my intersection testing. This iteration adds lightmaps with ambient occlusion in them so basically I had to make a simple ray tracer and optimize a lot of things in the intersection code. Anyway, not much added to the actual game, but it was fun working at and visually I think it really pays off Oh... there is a slight game-play change, when you spawn you keep your jumping velocity though it is reversed. Jumping of the level and pressing "space" to respawn can give an interesting experience... |
Submitted by hObbE
Fri, 09/11/2009 - 14:47
|
Project L Iteration 2 Released on hUb | |
|
Finally iteration 2 of Project L has been released for download on hUb. This has been a tough iteration for me personally with a lot of stuff going on irl. Some things from the previous iteration has been addressed such as the addition of a small menu where you can flip the mouse axis and actually quit the game The biggest gameplay additions are the ability to jump (use rmb for this) and the spawn and exit points. I would appreciate any feedback, comments, encouragements or bashing. |
Submitted by hObbE
Fri, 08/28/2009 - 08:50
|
Project L Iteration 2 Teaser Screenshot | |
|
I'm working hard on getting iteration 2 of Project L out the door tomorrow There are of course tons of optimizations and beautifications to be made but right now I'm mostly bracing for release! |
Submitted by hObbE
Thu, 08/27/2009 - 11:17
|
Project L Iteration 2 Epic Fail | |
|
Well... maybe not so epic However, sometimes the shit hits the fan so hard you can't do much but take cover... This week has been such a week for me and my family. Tina (my wife) is down and out in a nasty viral throat infection making it near impossible for her to both eat, drink and speak. For the second time this week we went to the doctors today (first time we got the standard antibiotic (i.e. lets test if it's bacterial), and got sent to the hospital. They checked her up quite thoroughly for a few hours and actually wanted to make her stay over night to get properly hydrated again. However, after some special painkillers she managed to get some fluids down and we finally got sent home. The only thing we can do now actually is wait for it to get better, and hope that no one else in the family catches it too. A big bummer is that we where supposed to go for a one week vacation in Denmark tomorrow, but that is of course simply out of the question... Anyway, the release will be made as soon as I get my energy back and get some time to make it happen... |
Submitted by hObbE
Fri, 08/14/2009 - 18:32
|
Project L Platforming Iteration 1 Relased | |
|
The first iteration of my new game project has seen the public light on hUb! So why are you still here? Go play it now! Oh you kept on reading did ya? Well then I might as well tell you a little bit more. The name "Project L" is very much a working title. I definitely suck at game names (T.W.T.P.B. anyone...) so I'll wait for a while before nailing something down. Also, it's not much of a game right now... mostly a set of controls and some world collision. Can you make it to the top? Actually.... what is the top... up is so relative from here Anyway, the project (L) has officially started and I'm looking forward to your ideas, suggestions, impressions, comments, bug reports and what not! Remember you can be part of this game by contributing and feeding me! I plan on continuing with 2 week iterations that works so well (for me) so there will be another release sooner than you think! |
Submitted by hObbE
Fri, 07/31/2009 - 14:15
|
Project L and TV Interview | |
|
A long time since I updated my blog now (wonder how many blog posts around the web starts with those exact words Since we recently got awarded as one of the 15 hottest young game developers in Sweden things have definitely amped up. I even got to do an interview for a local TV4 news network and Swedish Radio Kalmar. Great fun, a proof that we're on the right track and a true inspiration to move on, to do even better games! The week before the award we also decided to connect with more game developers and creative people and host the very first SoPCON. This will be an exiting event for all of us! On the development side of things Daniel's Hero is progressing nicely and I really think this will be a kick ass game. I definitely love that he's doing the game of his dreams and with the help of you guys this will game will shine! So go give some feedback on Hero! The few spare moments I've got to do some coding myself I've managed to fix some issues in hUb, maintain and update the site and start a new game project with the working and secretive title "Project L". I'll tease you guys with a screen shot, but there is not much I can say about the project yet so let the speculations begin |
Submitted by hObbE
Thu, 06/18/2009 - 09:36
|


I hope you like it.






